Equipment can be broadly split in sci-fi and fantasy. From the core manuals we have plenty of fantasy equipment, here we add sci-fi elements.
Balistic is a new kind of damage, it is a specific kind of Percing damage that comes from kinetic weapons (like real world guns); this means that resistance to Balistic damage will not protect against Percing damage in general, but resitance against Percing also protects against Balistic. The other hand Sci-Fi guns will inflict Radiant, Necrotic, or Force damage.
Name | Damage | Properties |
---|---|---|
Simple Weapons | ||
Pistol | 1d8 balistic | Ammunition (range 50/150), reload (5) |
Laser Pistol | 1d10 radiant | Ammunition (range 40/120), reload (10) |
Thermal Detonator | 3d6 force | Thrown (range 30/60), self-destruct, special |
Martial Weapons | ||
Rifle | 1d12 balistic | Ammunition (range 80/240), reload (8) |
Antimatter Rifle | 2d8 necrotic | Ammunition (range 120/360), reload (2) |
Plasma Rifle | 2d6 force | Ammunition (range 100/300), reload (6) |
Thermal Detonator. To use the Thermal Detonator you do a normal attack roll. If you hit, the target takes the damage and all creatures within 5 feet from it must succeed a DC 12 Dexerity Saving Throw or also take the same damage. If you miss, the target also may attempt the Saving Throw.
The design goal of the Sci-Fi armors is to make them better against Sci-Fi weapons, but still a decent choice against Fantasy.
Armor | Armor Class | Strength | Stealth | Special |
---|---|---|---|---|
Light Armor | ||||
Heavy Coat | 10 + Dex | Resistance against Necrotic damage | ||
Leather Jacket | 12 + Dex | Advantage in Charisma (Persuasion) checks | ||
Kevlar-lined coat | 11 + Dex | Resistance against Balistic damage | ||
Undercover vest | 11 + Dex | Resistance against Radiant and Balistic damage | ||
Medium Armor | ||||
Concealable vest | 13 + Dex | Resistance against Balistic damage | ||
Light-duty vest | 13 + Dex (Max 3) | Resistance against Necrotic damage | ||
Tactical Vest | 14 + Dex (Max 2) | Disadvantage | Resistance against Radiant and Balistic damage | |
Heavy Armor | ||||
Special response vest | 15 + Dex (Max 1) | Str 10 | Disadvantage | Resistance against Balistic and Necrotic damage |
Land Warrior armor | 15 + Dex (Max 1) | Str 11 | Disadvantage | Resistance against Balistic, Necrotic, and Radiant damage |
Forced Entry Unit | 16 + Dex (Max 2) | Str 15 | Disadvantage | Resistance against Balistic, Necrotic, and Radiant damage |