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tes:morrowind_notes_textures [2023/08/18 04:37] (current)
paolo_bolzoni V0
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 +[[tes:​morrowind|go to index]]
 +
 +===== Related to textures =====
 +
 +==== Creating textures ====
 +
 +The favorite texture format the ''​.dds''​ (DirectDraw Surface); it can be uncompressed or compressed with or without alpha.
 +
 +==== Textures Names ====
 +
 +Some part of the material texture are just free files:
 +
 +| X | diffuse |
 +| X_n | normal |
 +| X_nh | normal (rbg) + displacement (in the alpha channel) |
 +| X_spec | specular |
 +
 +Other needs ''​.nif''​ model edit, the name is then freeform. But usually are called as the first column.
 +
 +| X_ao | detail map in the nif |
 +| X_glow | glow map in the nif |
 +
 +==== ImageMagick to create textures ====
 +
 +Uncompressed:​ ''​$ convert input.png -define '​dds:​compression=none'​ output.dds''​
 +
 +Compressed without alpha: ''​$ convert input.png -define '​dds:​compression=dx1'​ output.dds''​
 +
 +Compressed with alpha: ''​$ convert input.png -define '​dds:​compression=dx5'​ output.dds''​
 +
 +To make the ''​nh''​ we need to combine normal and displacement,​ one can do:
 +
 +''​convert normal.png displacement.png ​ -compose copy-opacity -composite ​ '​dds:​compression=dx5'​ output_nh.dds''​
 +
 +One has to be sure that ''​displacement.png''​ is grayscale mode without alpha channel.
 +
  
tes/morrowind_notes_textures.txt ยท Last modified: 2023/08/18 04:37 by paolo_bolzoni