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(Paolo) Shamans have the ability to transform in their spirit animal. However the ability does not scale with level. While it is true that most racial abilities do not scale, I see this ability akin to the Dragonbonrn's breath weapon. What about adding something like:
Level | Extra Damage per attack | Extra HP | Extra AC |
---|---|---|---|
6 | 1d6 (hits are considered magical) | +20 | +2 |
11 | 2d6 | +40 | +4 |
16 | 3d6 | +60 | +6 |
To the stat block of the animal?
(Paolo, Work in Progress) Vehicles are basically considered a second skin, just like Druid Wild Shapes. If the vehicle allows to use larger weapons we convert the dice following the table. The damage changes are inspired by the Spell Enlarge/Reduce.
For example, let us think to a Mecha Large robot with a Battleaxe. A Battleaxe normally deals 1d8 damage (1d10 two handed), in the hand of the Mecha will deal 1d12 or 2d8.
Small/Medium | Large | Huge | Gargantuan |
---|---|---|---|
1d4 | 1d8 | 1d12 | 2d10 |
1d6 | 1d10 | 2d8 | 2d12 |
1d8 | 1d12 | 2d10 | 4d8 |
1d10 | 2d8 | 2d12 | 4d10 |
1d12 | 2d10 | 4d8 | 4d12 |