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dnd:gonzo:races_list [2018/11/29 15:55]
paolo_bolzoni Aesthetic changes, fix the text level for Shamans
dnd:gonzo:races_list [2018/11/30 12:29] (current)
paolo_bolzoni Make clear that Shamans can transform in their animal since level 1
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 **Ability Score Increase**. An Ability increases by 1. **Ability Score Increase**. An Ability increases by 1.
  
-**Size**. Medium+**Age.** Young Granamyrs grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
  
-**Speed**. 30 feet+**Alignment.** While exceptions are quite common, Granamyrs alignment tend to be the same of the kind of true dragon they are affine to. 
 + 
 +**Size**. Medium. 
 + 
 +**Speed**. 30 feet.
  
 **Winged or Wrym**. You can either have //wings// and **or** **Winged or Wrym**. You can either have //wings// and **or**
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 **Dragon magic**. You can always cast spells as though you were holding the component pouch. **Dragon magic**. You can always cast spells as though you were holding the component pouch.
  
-**Draconic affinity**. You have affinity with one kind of element ​Select one +**Draconic affinity**. You have affinity with one kind of true dragons, select a line from the table
-from Acid, Cold, FireLightning, or Poison. This is your draconic element.+The affinity decides how is the shape and type of your breath weapon. You decide at character creation. 
 + 
 +^ Dragon ^ Damage Type ^ Breath Weapon ​               ^ 
 +| Black  | Acid        | 5 by 30 feet line (Dex save) | 
 +| Blue | Lightning ​  | 5 by 30 feet line (Dex save) | 
 +| Brass  | Fire        | 5 by 30 feet line (Dex save) | 
 +| Bronze | Lightning ​  | 5 by 30 feet line (Dex save) | 
 +| Copper | Acid        | 5 by 30 feet line (Dex save) | 
 +| Gold   | Fire        | 15 feet cone (Dex save)      | 
 +| Green  | Poison ​     | 15 feet cone (Con save)      | 
 +| Red    | Fire        | 15 feet cone (Dex save)      | 
 +| Silver | Cold        | 15 feet cone (Con save)      | 
 +| White  | Cold        | 15 feet cone (Con save)      |
  
-**Breath Weapon**. Once per short rest, you can use your Action to +**Breath Weapon**. Once per short rest, you can use your Action to exhale 
-exhale ​destructive energy ​in a 15 feet cone in front of you.  When you use your +destructive energy in front of you.  When you use your breath weapon, each 
-breath weapon, each creature in the area of the exhalation must make a +creature in the area of the exhalation must make a saving throw. The area of 
-Dexterity ​saving throw. ​ The DC for this saving throw equals 8 + your +effect, the type of saving throw allowes, and the type of damage depends on 
-Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on +your draconic affinity as in the table.  The DC for this saving throw equals 8 
-a failed save and half as much damage on a successful one. The damage ​increases ++ your Constitution modifier + your proficiency bonus. A creature takes 2d6 
-by 1d6 when you reach 5th level (3d6), 11th level (4d6), and 17th level (5d6)+damage on a failed save and half as much damage on a successful one. The damage 
-Your draconic element is the type of damage you inflict.+increases ​by 1d6 when you reach 5th level (3d6), 11th level (4d6), and 17th 
 +level (5d6).
  
-**Damage Resistance**. You have damage resistance against your +**Damage Resistance**. You have damage resistance against ​the damage type of your 
-draconic element. If your draconic element ​is Poison, then you gain Immunity +breath weapon. If the damage type is Poison, then you gain Immunity instead.
-instead.+
  
-**Hold breath**. You hold our breath for 15 minutes.+**Hold breath**. You can hold our breath for 15 minutes.
  
 <WRAP note>​**BP evaluation** <WRAP note>​**BP evaluation**
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 Nadziranim look like three feet tall Men composed of evanescent water. Nadziranim look like three feet tall Men composed of evanescent water.
-In trasparent water are flows of vividly colored lights and bright lines in constant movement, only the head is somewhat stable and appears as a black blob with yellow bright eyes.+In the trasparent water are flows of vividly colored lights and bright lines in constant movement, only the head is somewhat stable and appears as a black blob with yellow bright eyes.
 Given their bewildering appearance when around the universe they usually cover almost completely using Given their bewildering appearance when around the universe they usually cover almost completely using
 robes, hats, gloves, and scarfs. Doing so they appear as little men floating around. Few non-Nadziranim actually know how they look like under all those clothes. robes, hats, gloves, and scarfs. Doing so they appear as little men floating around. Few non-Nadziranim actually know how they look like under all those clothes.
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 **Size**. Small. **Size**. Small.
  
-**Speed**. 0 feet.+**Speed**. 0 feet. Your legs are simply not strong enough to move you around.
  
 **Flight**. You have a flying speed of 30 feet and you can hover. **Flight**. You have a flying speed of 30 feet and you can hover.
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 **Skill**. You gain proficiency in the Survival Skill. **Skill**. You gain proficiency in the Survival Skill.
  
-**Animal Shape**. Once per long rest, you can transform into your Spirit Animal. This transformation last for up 1 hour and you can only assume the form of the spirit animal described in your subrace. This feature is otherwise identical to the Wild Shape class feature of the Druid.+**Animal Shape**. Once per long rest, you can transform into your Spirit Animal. This transformation last for up 1 hour and you can only assume the form of the spirit animal described in your subrace. This feature, ignoring level requirements, ​is otherwise identical to the Wild Shape class feature of the Druid.
  
 **Animal Tribe**. Your tribe is related to a particular animal spirit which grants you some benefits and the corresponding form for the animal shape. Choose one of the following subraces: Bear, Spider, Eagle, Snake, Boar. **Animal Tribe**. Your tribe is related to a particular animal spirit which grants you some benefits and the corresponding form for the animal shape. Choose one of the following subraces: Bear, Spider, Eagle, Snake, Boar.
dnd/gonzo/races_list.1543506926.txt.gz · Last modified: 2018/11/29 15:55 by paolo_bolzoni