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dnd:gonzo:equipment

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Equipment

Equipment can be broadly split in sci-fi and fantasy. From the core manuals we have plenty of fantasy equipment, here we add sci-fi elements.

Armor

Balistic is a new kind of damage, it is a specific kind of Percing damage that comes from kinetic weapons (like real world guns); this means that resistance to Balistic damage will not protect against Percing damage in general, but resitance against Percing also protects against Balistic. The other hand Sci-Fi guns will inflict Radiant, Necrotic, or Force damage.

The design goal of the Sci-Fi armors is to make them better against Sci-Fi weapons, but still a decent choice against Fantasy.

Armor Armor Class Strength Stealth Special
Light Armor
  Heavy Coat 10 + Dex Resistance against Necrotic damage
  Leather Jacket 12 + Dex Advantage in Charisma (Persuasion) checks
  Kevlar-lined coat 11 + Dex Resistance against Balistic damage
  Undercover vest 11 + Dex Resistance against Radiant and Balistic damage
Medium Armor
  Concealable vest 13 + Dex Resistance against Balistic damage
  Light-duty vest 13 + Dex (Max 3) Resistance against Necrotic damage
  Tactical Vest 14 + Dex (Max 2) Disadvantage Resistance against Radiant and Balistic damage
Heavy Armor
  Special response vest 15 + Dex (Max 1) Str 10 Disadvantage Resistance against Balistic and Necrotic damage
  Land Warrior armor 15 + Dex (Max 1) Str 11 Disadvantage Resistance against Balistic, Necrotic, and Radiant damage
  Forced Entry Unit 16 + Dex (Max 2) Str 15 Disadvantage Resistance against Balistic, Necrotic, and Radiant damage
dnd/gonzo/equipment.1543530761.txt.gz · Last modified: 2018/11/29 22:32 by paolo_bolzoni