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Equipment can be broadly split in sci-fi and fantasy. From the core manuals we have plenty of fantasy equipment, here we add sci-fi elements.
Balistic is a new kind of damage, it is a specific kind of Percing damage that comes from kinetic weapons (like real world guns); this means that resistance to Balistic damage will not protect against Percing damage in general, but resitance against Percing also protects against Balistic. The other hand Sci-Fi guns will inflict Radiant, Necrotic, or Force damage.
The design goal of the Sci-Fi armors is to make them better against Sci-Fi weapons, but still a decent choice against Fantasy.
Armor | Armor Class | Strength | Stealth | Special |
---|---|---|---|---|
Light Armor | ||||
Heavy Coat | 10 + Dex | Resistance against Necrotic damage | ||
Leather Jacket | 12 + Dex | Advantage in Charisma (Persuasion) checks | ||
Kevlar-lined coat | 11 + Dex | Resistance against Balistic damage | ||
Undercover vest | 11 + Dex | Resistance against Radiant and Balistic damage | ||
Medium Armor | ||||
Concealable vest | 13 + Dex | Resistance against Balistic damage | ||
Light-duty vest | 13 + Dex (Max 3) | Resistance against Necrotic damage | ||
Tactical Vest | 14 + Dex (Max 2) | Disadvantage | Resistance against Radiant and Balistic damage | |
Heavy Armor | ||||
Special response vest | 15 + Dex (Max 1) | Str 10 | Disadvantage | Resistance against Balistic and Necrotic damage |
Land Warrior armor | 15 + Dex (Max 1) | Str 11 | Disadvantage | Resistance against Balistic, Necrotic, and Radiant damage |
Forced Entry Unit | 16 + Dex (Max 2) | Str 15 | Disadvantage | Resistance against Balistic, Necrotic, and Radiant damage |