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Equipment can be broadly split in sci-fi and fantasy. From the core manuals we have plenty of fantasy equipment, here we add sci-fi elements.
Balistic is a new kind of damage, it is a specific kind of Percing damage that comes from kinetic weapons (like real world guns); this means that resistance to Balistic damage will not protect against Percing damage in general, but resitance against Percing also protects against Balistic.
The other hand more Sci-Fi guns will inflict Radiant, Necrotic, or Force damage.
The design goal of the Sci-Fi armors is to make them better against Sci-Fi weapons, but still a decent choice against Fantasy.
Armor | Armor Class | Strength | Stealth | Special |
---|---|---|---|---|
Light Armor | ||||
Heavy Coat | 10 + Dex | Resistance against Necrotic damage | ||
Leather Jacket | 11 + Dex | |||
Kevlar-lined coat | 11 + Dex | Resistance against Balistic damage | ||
Undercover vest | 11 + Dex | Resistance against Radiant and Balistic damage |