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tes:openmw_configuration [2022/08/21 06:35]
paolo_bolzoni created
tes:openmw_configuration [2022/08/30 11:45] (current)
paolo_bolzoni [Settings (launcher)]
Line 40: Line 40:
   * Advanced > Bug Fixes   * Advanced > Bug Fixes
     * Enable everything     * Enable everything
-  * Advanced > Miscellaneous ​ 
-    * Screenshot Format JPG. JPG is fine for normal usage, but change to PNG if you need to share some bug related to graphic. 
  
 Once did the initial set up you will probably never use the launcher again. Once did the initial set up you will probably never use the launcher again.
  
 +Screenshots are taken in .png format. The png format is lossless and unless you need to share some subtle graphic related bug it just makes large files. Before sharing on the internet you should convert in jpeg format.
 +
 +Using imagemagik classic command line tools you can convert a whole directory of .png files with:
 +
 +  $ for  png in *.png  ;do  convert "​$png"​ -quality '​85%'​ "​${png%.*}"​.jpg ​ ;done
 ==== Settings (text file) ==== ==== Settings (text file) ====
  
Line 82: Line 85:
   stomp intensity = 2   stomp intensity = 2
   rendering distance = 20000   rendering distance = 20000
 +
 +=== Shaders ===
 +
 +The default value for lights replicate quite faithfully the looking of morrowind.exe,​ but the game can easily made prettier using more advanced light settings.
 +
 +  [Shaders]
 +  force per pixel lighting = true
 +  clamp lighting = false
 +
 +
 +=== Sound ===
 +
 +The buffer size may need no changes, but if you use mods increasing the quality of sounds you may have a game where everything is smooth, but suddenly lag when a NPC greets or the game plays a sound. If you get this experience, use the following settings.
 +
 +  [Sound]
 +  buffer cache min = 112
 +  buffer cache max = 128
 +
tes/openmw_configuration.1661063735.txt.gz ยท Last modified: 2022/08/21 06:35 by paolo_bolzoni