User Tools

Site Tools


tes:morrowind_mod_manual_install

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
tes:morrowind_mod_manual_install [2022/09/03 10:31]
paolo_bolzoni Resource shaders -> Core shaders
tes:morrowind_mod_manual_install [2022/09/18 11:06] (current)
paolo_bolzoni
Line 116: Line 116:
   groundcover=Ozzy'​s Grass - Solstheim.esp   groundcover=Ozzy'​s Grass - Solstheim.esp
   groundcover=Ozzy'​s Grass - West Gash.esp   groundcover=Ozzy'​s Grass - West Gash.esp
 +
 +== ground cover settings ==
 +
 +To work ground cover mods need to be enabled in the ''​settings.cfg''​ file. Here is an example setting set, the row ''​enabled''​ is the only necessary. To reduce density of rendering distance may help performance.
 +
 +  [Groundcover]
 +  enabled = true
 +  min chunk size = 0.5
 +  density = 1.0
 +  stomp mode = 2
 +  stomp intensity = 2
 +  rendering distance = 18432
  
 ==== esp-less mods ==== ==== esp-less mods ====
Line 234: Line 246:
 === Post-process shaders === === Post-process shaders ===
  
-There is little to add for the installation of post-process shaders, they work as regular esp-less mods. Unpack the file, add the ''​data=''​ line the ''​openmw.cfg''​ file.+There is little to add for the installation of post-process shaders, they work as regular esp-less mods. Unpack the file, add the ''​data=''​ line the ''​openmw.cfg''​ file. Start the game and press F2 for the configuration.
  
  
Line 241: Line 253:
 To install core shaders is more complicated. Core shaders are part of the resource directory and OpenMW understands only one resource directory, so the installation require to copy the default directory, unpack the modded shaders in it and adapt the configuration. To install core shaders is more complicated. Core shaders are part of the resource directory and OpenMW understands only one resource directory, so the installation require to copy the default directory, unpack the modded shaders in it and adapt the configuration.
  
-If you installed OpenMW with your package manager, ​the package manager should have a way to list all the package files and you can use the function to find the directory ​containing ​''​resources''​.+Assuming ​the game starts properly ​you can easily ​find the resource ​directory ​starting the game, leaving and check the log file. The log file is called ​''​openmw.log'' ​and it is saved in the same directory you have your configuration files.
  
-For example in my system:+Open the log and look for a line like the following, it should fairly on top around line 10-20.
  
-  ​~ $ pacman -Ql openmw | grep '​resources/​$'​ +  ​[00:​01:​02.003 I] Adding data directory ​/​usr/​share/​games/​openmw/​resources/​vfs
-  openmw ​/​usr/​share/​games/​openmw/​resources/​+
  
-If you installed manually, the path should be somewhere in the directory you pointed ​''​make install'' ​to, just use ''​find''​ to look for the directory ​''​resources''​.+''​vfs'' ​is the first data directory ​and it is inside the resource directory we are looking for.
  
 Once found, copy it in your mods directory. Once found, copy it in your mods directory.
tes/morrowind_mod_manual_install.1662201100.txt.gz · Last modified: 2022/09/03 10:31 by paolo_bolzoni