User Tools

Site Tools


tes:morrowind_mod_manual_install

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
tes:morrowind_mod_manual_install [2022/08/25 00:48]
paolo_bolzoni [ini-edit mods]
tes:morrowind_mod_manual_install [2022/09/18 11:06] (current)
paolo_bolzoni
Line 16: Line 16:
   fallback-archive=...   fallback-archive=...
   fallback-archive=...   fallback-archive=...
 +  ​
 +  resources=...
   ​   ​
   data=...   data=...
Line 34: Line 36:
   * esp-less mods   * esp-less mods
   * ini-edit mods   * ini-edit mods
 +  * shaders
 +    * core shaders
 +    * post-process shaders
  
 ==== esp-file mods ==== ==== esp-file mods ====
Line 50: Line 55:
   $ pwd   $ pwd
   /​home/​username/​games/​tes_morrowind/​mods/​PfP   /​home/​username/​games/​tes_morrowind/​mods/​PfP
-  $ ls +  $ ls -1 
-  BookArt ​  ​Docs   ​Icons   ​Meshes ​ 'Patch for Purists - Book Typos.ESP' ​ 'Patch for Purists - Semi-Purist Fixes.ESP' ​ 'Patch for Purists.esm' ​  ​Textures+  BookArt 
 +  ​Docs 
 +  ​Icons 
 +  ​Meshes 
 +  '​Patch for Purists - Book Typos.ESP'​ 
 +  '​Patch for Purists - Semi-Purist Fixes.ESP'​ 
 +  '​Patch for Purists.esm'​ 
 +  ​Textures
  
 So the .esX files are: ''​Patch for Purists - Book Typos.ESP'',​ ''​Patch for Purists - Semi-Purist Fixes.ESP'',​ and ''​Patch for Purists.esm''​. So the .esX files are: ''​Patch for Purists - Book Typos.ESP'',​ ''​Patch for Purists - Semi-Purist Fixes.ESP'',​ and ''​Patch for Purists.esm''​.
Line 83: Line 95:
   $ ls   $ ls
   'Data Files' ​ '​Original readmes' ​  ​ReadMe.htm ​  files   'Data Files' ​ '​Original readmes' ​  ​ReadMe.htm ​  files
-  $ ls Data\ Files +  $ ls -1 Data\ Files 
-  "​Ozzy'​s Grass - Ascadian Isles.esp" ​ "​Ozzy'​s Grass - Bitter Coast.esp" ​ "​Ozzy'​s Grass - Grazelands.esp"​ "​Ozzy'​s Grass - Solstheim.esp" ​ "​Ozzy'​s Grass - West Gash.esp" ​ "​Ozzy'​s Grass.bsa"​+  "​Ozzy'​s Grass - Ascadian Isles.esp"​ 
 +  "​Ozzy'​s Grass - Bitter Coast.esp"​ 
 +  "​Ozzy'​s Grass - Grazelands.esp"​ 
 +  ​"​Ozzy'​s Grass - Solstheim.esp"​ 
 +  "​Ozzy'​s Grass - West Gash.esp"​ 
 +  "​Ozzy'​s Grass.bsa"​
  
-The esp files are ''​Ozzy'​s Grass - Ascadian Isles.esp'',​ ''​Ozzy'​s Grass - Bitter Coast.esp'',​ ''​Ozzy'​s Grass - Grazelands.esp'',​ ''​Ozzy'​s Grass - Solstheim.esp'',​ and ''​Ozzy'​s Grass - West Gash.esp''​. There is also bsa archive ''​Ozzy'​s Grass.bsa''​.+The esp files are ''​Ozzy'​s Grass - Ascadian Isles.esp'',​ ''​Ozzy'​s Grass - Bitter Coast.esp'',​ ''​Ozzy'​s Grass - Grazelands.esp'',​ ''​Ozzy'​s Grass - Solstheim.esp'',​ and ''​Ozzy'​s Grass - West Gash.esp''​. There is also bsa archive''​Ozzy'​s Grass.bsa''​.
  
 So we need to add the following rows, note how the ''​data=''​ row points where the other files are. So we need to add the following rows, note how the ''​data=''​ row points where the other files are.
Line 99: Line 116:
   groundcover=Ozzy'​s Grass - Solstheim.esp   groundcover=Ozzy'​s Grass - Solstheim.esp
   groundcover=Ozzy'​s Grass - West Gash.esp   groundcover=Ozzy'​s Grass - West Gash.esp
 +
 +== ground cover settings ==
 +
 +To work ground cover mods need to be enabled in the ''​settings.cfg''​ file. Here is an example setting set, the row ''​enabled''​ is the only necessary. To reduce density of rendering distance may help performance.
 +
 +  [Groundcover]
 +  enabled = true
 +  min chunk size = 0.5
 +  density = 1.0
 +  stomp mode = 2
 +  stomp intensity = 2
 +  rendering distance = 18432
  
 ==== esp-less mods ==== ==== esp-less mods ====
Line 114: Line 143:
   $ ls   $ ls
   Swiveller_barren   Swiveller_barren
-  $ ls Swiveller_barren/​ +  $ ls -1 Swiveller_barren/​ 
-  readme.txt ​ swiveller_readmes ​ textures+  readme.txt 
 +  ​swiveller_readmes 
 +  ​textures
  
 As we can see, there is no esX files. We just need to add the ''​data=''​ line. Here I kept the directory name as-is, but you may want to move Swiveller_barren to avoid the double. As we can see, there is no esX files. We just need to add the ''​data=''​ line. Here I kept the directory name as-is, but you may want to move Swiveller_barren to avoid the double.
Line 202: Line 233:
   ​   ​
   data="/​home/​username/​games/​tes_morrowind/​mods/​skies"​   data="/​home/​username/​games/​tes_morrowind/​mods/​skies"​
 +
 +
 +==== shaders ===
 +
 +There are two kind of shaders, post-process shaders and core shaders. Post-process shaders have their own in-game menu for configuration,​ core shaders instead are fixed. Shaders, in general, are text files so configuration might be possible editing them.
 +
 +Example, core shaders: [[https://​github.com/​zesterer/​openmw-shaders|Zesterer Shaders]].
 +
 +Example, post-process shaders: [[https://​gitlab.com/​glassmancody.info/​omwfx-shaders|Glassman Shaders]].
 +
 +
 +=== Post-process shaders ===
 +
 +There is little to add for the installation of post-process shaders, they work as regular esp-less mods. Unpack the file, add the ''​data=''​ line the ''​openmw.cfg''​ file. Start the game and press F2 for the configuration.
 +
 +
 +=== Core shaders ===
 +
 +To install core shaders is more complicated. Core shaders are part of the resource directory and OpenMW understands only one resource directory, so the installation require to copy the default directory, unpack the modded shaders in it and adapt the configuration.
 +
 +Assuming the game starts properly you can easily find the resource directory starting the game, leaving and check the log file. The log file is called ''​openmw.log''​ and it is saved in the same directory you have your configuration files.
 +
 +Open the log and look for a line like the following, it should fairly on top around line 10-20.
 +
 +  [00:​01:​02.003 I] Adding data directory /​usr/​share/​games/​openmw/​resources/​vfs
 +
 +''​vfs''​ is the first data directory and it is inside the resource directory we are looking for.
 +
 +Once found, copy it in your mods directory.
 +
 +  $ pwd
 +  /​home/​username/​games/​tes_morrowind/​mods
 +  $ cp -r /​usr/​share/​games/​openmw/​resources .
 +  $ ls
 +  [...]
 +  resources
 +  [...]
 +  $ ls resources
 +  defaultfilters lua_api mygui openmw.png shaders version vfs
 +
 +The core shaders you downloaded will also contain the ''​shaders''​ directory. Unpack so the shaders directory ends updating the contents. You may need to convert filenames to lowercase, by aware.
 +
 +Finally in the configuration file ''​openmw.cfg''​ add the line 
 +
 +  resources="/​home/​username/​games/​tes_morrowind/​mods/​resources"​
 +
 +Let us install Zesterer resource shaders. We download the pack from the [[https://​github.com/​zesterer/​openmw-shaders|website]] and we get the file ''​openmw-shaders-main.zip''​. Now we unpack as explained:
 +
 +  $ pwd
 +  /​home/​username/​games/​tes_morrowind/​mods
 +  $ mkdir zesterer
 +  $ cp -r /​usr/​share/​games/​openmw/​resources ./zesterer
 +  $ mkdir tmp && cd tmp
 +  $ unzip -LL ~/​openmw-shaders-main.zip ​
 +  $ ls
 +  openmw-shaders-main
 +  $ ls openmw-shaders-main
 +  readme.md ​ shaders
 +  $ cp -r openmw-shaders-main/​shaders /​home/​username/​games/​tes_morrowind/​mods/​zesterer
 +  $ cd .. && rm -r tmp
 +
 +We then edit the ''​openmw.cfg''​ file to add the line ''​resources=''​
 +
 +  resources=/​home/​username/​games/​tes_morrowind/​mods/​zesterer
 +
 +Unlike ''​data=''​ rows ''​resources=''​ rows do not merge the contents. So if you have different values, only the one in the bottom counts.
 +
 +If you want to install more core shaders you will need to unpack all in the same resource directory.
tes/morrowind_mod_manual_install.1661388493.txt.gz · Last modified: 2022/08/25 00:48 by paolo_bolzoni