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tes:morrowind [2022/08/17 11:50]
paolo_bolzoni Starting configuration
tes:morrowind [2023/08/18 04:24] (current)
paolo_bolzoni Add texture notes
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-==== Installation ====+===== OpenMW ​Installation ​=====
  
-You need:+Instructions to install OpenMW in your system and unpack the game data to make OpenMW ready to start Morrowind.
  
-  * GOG setup file, containing the game data, +[[tes:​openmw_install|OpenMW ​Installation]]
-  * innoextract,​ to unpack the game data, +
-  * OpenMW, a tes3 modern game engine, +
-  * portmod, a tool to install and manage mods.+
  
-=== Steps === 
  
 +===== Configure OpenMW =====
  
-== Unpack ​the game data ==+Once installed, here are the instructions to actually set up OpenMW to execute Morrowind and have a vanilla-like ​game ready to use.
  
-The gog setup file ''​setup_tes_morrowind_goty_2.0.0.7.exe''​ needs to unpacked. In a temp directory we use innoextract to do so:+[[tes:openmw_configuration|Initial configuration of OpenMW]]
  
-  $ ls 
-  setup_tes_morrowind_goty_2.0.0.7.exe 
-  $ mkdir morrsetup && cd morrsetup 
-  $ innoextract ../​setup_tes_morrowind_goty_2.0.0.7.exe 
-  [...] long output omitted [...] 
-  $ ls 
-  app  tmp 
  
-The directory ''​app''​ contains all the game data we need. Move where you want to install the game. As example we want install in a games directory under the home+===== Mods installation =====
  
-  $ mv app ~/​games/​tes_morrowind +Mods, short for "​modifications,"​ alter the game experience, to fix bugs, expand the world, or to change the gameplay rulesIn this section we focus on how to install the various kind of mods.
-  $ cd .. +
-  $ rm -r morrsetup+
  
-In the installation ​directory (i.e., ''​~/​games/​tes_morrowind''​) is the ''​Data Files''​ directory. In the original morrowind.exe engine all mods had to be installed there; in OpenMW each mod is installed in a separate directory; so we create a copy that we will keep pristine for OpenMW and we keep the original ''​Data Files''​ if we need to use programs like the Construction Set that expect all their data to be in that directory.+[[tes::​morrowind_mod_manual_install|Mod manual ​installation]]
  
-  $ cp -r 'Data Files' 'Data Files OpenMW'​ 
  
-If we need to reset the ''​Data Files''​ directory to its original content, we can just delete it and copy back the OpenMW one. +==== Modding notes ====
- +
-To make the old-way to install mods easier we convert all filenames to lowercase. +
- +
-  $ convmv --notest --lower -r 'Data Files/'​* +
- +
-We have to ensure to make all filenames lowercase before copying in the old ''​Data Files''​ . +
- +
- +
-== Configure OpenMW ​== +
- +
-This step is simple, execute ''​openmw-wizard''​ and using the GUI select "​Existing Installation"​ and locate the ''​morrowind.esm''​ file in the ''​Data Files OpenMW''​ directory you created. The wizard will also convert the ''​morrowind.ini''​ contents to the format of OpenMW in ''​~/​.config/​openmw/​openmw.cfg''​. +
- +
-Once done start the game and give a look to the in-game options, you probably want to activate shaders and set up the water. Leave the game. +
- +
-Now in `~/​.config/​openmw` are the configuration files: +
- +
-  * ''​openmw.cfg''​ where you configure mods. +
-  * ''​settings.cfg''​ where you configure the game. +
- +
-== settings.cfg ​== +
- +
-Many useful settings do not appear in game itself. We need to edit the ''​settings.cfg''​ file manually. The whole list is in [[https://​openmw.readthedocs.io/​en/​latest/​reference/​modding/​settings/​index.html|the documentation]]. We cover some here too. +
- +
-  [Terrain] +
-  distant terrain = true +
-  object paging = true +
-  object paging min size = 0.02+
  
 +[[tes::​morrowind_notes_textures|Texture-related notes]] Texture names, types, commands...
tes/morrowind.1660737054.txt.gz · Last modified: 2022/08/17 11:50 by paolo_bolzoni