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tes:morrowind [2022/08/17 11:29] paolo_bolzoni Add the first step: unpack data |
tes:morrowind [2023/08/18 04:24] (current) paolo_bolzoni Add texture notes |
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- | ==== Installation ==== | + | ===== OpenMW Installation ===== |
- | You need: | + | Instructions to install OpenMW in your system and unpack the game data to make OpenMW ready to start Morrowind. |
- | * GOG setup file, containing the game data, | + | [[tes:openmw_install|OpenMW Installation]] |
- | * innoextract, to unpack the game data, | + | |
- | * OpenMW, a tes3 modern game engine, | + | |
- | * portmod, a tool to install and manage mods. | + | |
- | === Steps === | ||
- | == Unpack the game data == | + | ===== Configure OpenMW ===== |
- | The gog setup file ''setup_tes_morrowind_goty_2.0.0.7.exe'' needs to unpacked. In a temp directory we use innoextract to do so: | + | Once installed, here are the instructions to actually set up OpenMW to execute Morrowind and have a vanilla-like game ready to use. |
- | $ ls | + | [[tes:openmw_configuration|Initial configuration of OpenMW]] |
- | setup_tes_morrowind_goty_2.0.0.7.exe | + | |
- | $ mkdir morrsetup && cd morrsetup | + | |
- | $ innoextract ../setup_tes_morrowind_goty_2.0.0.7.exe | + | |
- | [...] long output omitted [...] | + | |
- | $ ls | + | |
- | app tmp | + | |
- | The directory ''app'' contains all the game data we need. Move where you want to install the game. As example we want install in a games directory under the home | ||
- | $ mv app ~/games/tes_morrowind | + | ===== Mods installation ===== |
- | $ cd .. | + | |
- | $ rm -r morrsetup | + | |
- | In the installation directory (i.e., ''~/games/tes_morrowind'') is the ''Data Files'' directory. In the original morrowind.exe engine all mods had to be installed there; in OpenMW each mod is installed in a separate directory; so we create a copy that we will keep pristine for OpenMW and we keep the original ''Data Files'' if we need to use programs like the Construction Set that expect all their data to be in that directory. | + | Mods, short for "modifications," alter the game experience, to fix bugs, expand the world, or to change the gameplay rules. In this section we focus on how to install the various kind of mods. |
- | $ cp -r 'Data Files' 'Data File OpenMW' | + | [[tes::morrowind_mod_manual_install|Mod manual installation]] |
- | If we need to reset the ''Data Files'' directory to its original content, we can just delete it and copy back the OpenMW one. | ||
- | To make the old-way to install mods easier we convert all filenames to lowercase. | + | ==== Modding notes ==== |
- | $ convmv --notest --lower -r 'Data Files/'* | + | [[tes::morrowind_notes_textures|Texture-related notes]] Texture names, types, commands... |
- | + | ||
- | We have to ensure to make all filenames lowercase before copying in the old ''Data Files'' . | + | |
- | + | ||
- | == Configure OpenMW == | + |