User Tools

Site Tools


dnd:gonzo:rules

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
dnd:gonzo:rules [2018/12/16 21:19]
paolo_bolzoni Put more clear skill names
dnd:gonzo:rules [2018/12/16 21:46] (current)
paolo_bolzoni [Armor]
Line 6: Line 6:
  
 Just like fighting monsters non-stops does not give long term problems to characters we take lots of artistic licences because it is meant to be //fun//. Just like fighting monsters non-stops does not give long term problems to characters we take lots of artistic licences because it is meant to be //fun//.
 +
 +
 +====== Armor ======
 +
 +Sci-Fi and Fantasy often differs in term of Armor. In a "​tipical fantasy inn" you can easily find a fighter in full plate and nobody beats an eye. Instead in Sci-Fi it would be extremely weird that a bunch of soldiers enter a bar in heavy bulletproof vests.
 +
 +To compensate and help classes that depend on armors, we use this variant rule:
 +
 +* Without armor or a shield, your character'​s AC equals 8 + his or her Proficency Bonus + his or her Dexterity modifier
 +
 +As usual if you have multiple ways to compute your base Armor Class, you take the highest.
  
  
dnd/gonzo/rules.1544995188.txt.gz ยท Last modified: 2018/12/16 21:19 by paolo_bolzoni