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dnd:gonzo:rules [2018/12/09 17:08]
paolo_bolzoni Add a Skill section
dnd:gonzo:rules [2018/12/16 21:46] (current)
paolo_bolzoni [Armor]
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 Just like fighting monsters non-stops does not give long term problems to characters we take lots of artistic licences because it is meant to be //fun//. Just like fighting monsters non-stops does not give long term problems to characters we take lots of artistic licences because it is meant to be //fun//.
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 +====== Armor ======
 +
 +Sci-Fi and Fantasy often differs in term of Armor. In a "​tipical fantasy inn" you can easily find a fighter in full plate and nobody beats an eye. Instead in Sci-Fi it would be extremely weird that a bunch of soldiers enter a bar in heavy bulletproof vests.
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 +To compensate and help classes that depend on armors, we use this variant rule:
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 +* Without armor or a shield, your character'​s AC equals 8 + his or her Proficency Bonus + his or her Dexterity modifier
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 +As usual if you have multiple ways to compute your base Armor Class, you take the highest.
  
  
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 Since the game is equilibrated on the existing number of skills we cannot add more. However, we can add new effects to existing ones. Since the game is equilibrated on the existing number of skills we cannot add more. However, we can add new effects to existing ones.
  
-Let us start from the monsters types and how the four knowledge skills maps to them. The list is not mandatory, it is just meant to help masters as a quick reference. It is possible to play around with different skills, for example a Wizard may get information about a Magical Plant using Knowledge Arcana; possibly with an increased difficulty class.+**Intelligence** 
 +  * <​del>​Arcana</​del>​ Magic 
 +  * <​del>​Religion</​del>​ Technofaith 
 + 
 +Religion now includes also Science and technology. So understanding a mysterious clockwork would be Knowledge Religion. Arcana is renamed "​Magic"​ to make more clear that is about "lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes."​ 
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 + 
 +**Wisdom** 
 +  * <​del>​Animal Handling</​del>​ Animals & AI Handling 
 +  * <​del>​Medicine</​del>​ Medicine & Mechanics 
 + 
 +"​Animal"​ is now in a extended sense, constructs with AI can be considered animals and to try to handle them use the same skill. 
 + 
 +Medicine is also now more general, ​from the mechanics of human bodies to mechanics of complex clockwork this skill can help fix them all. 
 + 
 + 
 +===Learn about Monsters=== 
 + 
 +Here are the monsters types and how the four knowledge skills maps to them. The list is not mandatory, it is just meant to help masters as a quick reference. It is possible to play around with different skills, for example a Wizard may get information about a Magical Plant using Knowledge Arcana; possibly with an increased difficulty class.
  
   * **Aberrations**. Arcana.   * **Aberrations**. Arcana.
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 Constructs are under Religion as Knowledge Religion in space operas also includes technology. Constructs are under Religion as Knowledge Religion in space operas also includes technology.
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dnd/gonzo/rules.1544375333.txt.gz · Last modified: 2018/12/09 17:08 by paolo_bolzoni