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dnd:gonzo:races_list [2018/11/29 15:55] paolo_bolzoni Aesthetic changes, fix the text level for Shamans |
dnd:gonzo:races_list [2018/11/30 12:24] paolo_bolzoni Add note to Granamyrs alignment |
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**Ability Score Increase**. An Ability increases by 1. | **Ability Score Increase**. An Ability increases by 1. | ||
- | **Size**. Medium | + | **Age.** Young Granamyrs grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80. |
- | **Speed**. 30 feet | + | **Alignment.** While exceptions are quite common, Granamyrs alignment tend to be the same of the kind of true dragon they are affine to. |
+ | |||
+ | **Size**. Medium. | ||
+ | |||
+ | **Speed**. 30 feet. | ||
**Winged or Wrym**. You can either have //wings// and **or** | **Winged or Wrym**. You can either have //wings// and **or** | ||
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**Dragon magic**. You can always cast spells as though you were holding the component pouch. | **Dragon magic**. You can always cast spells as though you were holding the component pouch. | ||
- | **Draconic affinity**. You have affinity with one kind of element. Select one | + | **Draconic affinity**. You have affinity with one kind of true dragons, select a line from the table. |
- | from Acid, Cold, Fire, Lightning, or Poison. This is your draconic element. | + | The affinity decides how is the shape and type of your breath weapon. You decide at character creation. |
+ | |||
+ | ^ Dragon ^ Damage Type ^ Breath Weapon ^ | ||
+ | | Black | Acid | 5 by 30 feet line (Dex save) | | ||
+ | | Blue | Lightning | 5 by 30 feet line (Dex save) | | ||
+ | | Brass | Fire | 5 by 30 feet line (Dex save) | | ||
+ | | Bronze | Lightning | 5 by 30 feet line (Dex save) | | ||
+ | | Copper | Acid | 5 by 30 feet line (Dex save) | | ||
+ | | Gold | Fire | 15 feet cone (Dex save) | | ||
+ | | Green | Poison | 15 feet cone (Con save) | | ||
+ | | Red | Fire | 15 feet cone (Dex save) | | ||
+ | | Silver | Cold | 15 feet cone (Con save) | | ||
+ | | White | Cold | 15 feet cone (Con save) | | ||
- | **Breath Weapon**. Once per short rest, you can use your Action to | + | **Breath Weapon**. Once per short rest, you can use your Action to exhale |
- | exhale destructive energy in a 15 feet cone in front of you. When you use your | + | destructive energy in front of you. When you use your breath weapon, each |
- | breath weapon, each creature in the area of the exhalation must make a | + | creature in the area of the exhalation must make a saving throw. The area of |
- | Dexterity saving throw. The DC for this saving throw equals 8 + your | + | effect, the type of saving throw allowes, and the type of damage depends on |
- | Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on | + | your draconic affinity as in the table. The DC for this saving throw equals 8 |
- | a failed save and half as much damage on a successful one. The damage increases | + | + your Constitution modifier + your proficiency bonus. A creature takes 2d6 |
- | by 1d6 when you reach 5th level (3d6), 11th level (4d6), and 17th level (5d6). | + | damage on a failed save and half as much damage on a successful one. The damage |
- | Your draconic element is the type of damage you inflict. | + | increases by 1d6 when you reach 5th level (3d6), 11th level (4d6), and 17th |
+ | level (5d6). | ||
- | **Damage Resistance**. You have damage resistance against your | + | **Damage Resistance**. You have damage resistance against the damage type of your |
- | draconic element. If your draconic element is Poison, then you gain Immunity | + | breath weapon. If the damage type is Poison, then you gain Immunity instead. |
- | instead. | + | |
- | **Hold breath**. You hold our breath for 15 minutes. | + | **Hold breath**. You can hold our breath for 15 minutes. |
<WRAP note>**BP evaluation** | <WRAP note>**BP evaluation** | ||
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Nadziranim look like three feet tall Men composed of evanescent water. | Nadziranim look like three feet tall Men composed of evanescent water. | ||
- | In trasparent water are flows of vividly colored lights and bright lines in constant movement, only the head is somewhat stable and appears as a black blob with yellow bright eyes. | + | In the trasparent water are flows of vividly colored lights and bright lines in constant movement, only the head is somewhat stable and appears as a black blob with yellow bright eyes. |
Given their bewildering appearance when around the universe they usually cover almost completely using | Given their bewildering appearance when around the universe they usually cover almost completely using | ||
robes, hats, gloves, and scarfs. Doing so they appear as little men floating around. Few non-Nadziranim actually know how they look like under all those clothes. | robes, hats, gloves, and scarfs. Doing so they appear as little men floating around. Few non-Nadziranim actually know how they look like under all those clothes. | ||
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**Size**. Small. | **Size**. Small. | ||
- | **Speed**. 0 feet. | + | **Speed**. 0 feet. Your legs are simply not strong enough to move you around. |
**Flight**. You have a flying speed of 30 feet and you can hover. | **Flight**. You have a flying speed of 30 feet and you can hover. |