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dnd:gonzo:equipment [2018/11/27 22:40] paolo_bolzoni Add a page about Equipment |
dnd:gonzo:equipment [2018/11/30 23:19] (current) paolo_bolzoni Add a weapon section |
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- | ===== Armor ===== | + | ===== Weapon ===== |
//Balistic// is a new kind of damage, it is a specific kind of Percing damage that comes from kinetic weapons (like real world guns); this means that resistance to Balistic damage will not protect against Percing damage in general, but resitance against Percing also protects against Balistic. | //Balistic// is a new kind of damage, it is a specific kind of Percing damage that comes from kinetic weapons (like real world guns); this means that resistance to Balistic damage will not protect against Percing damage in general, but resitance against Percing also protects against Balistic. | ||
+ | The other hand Sci-Fi guns will inflict Radiant, Necrotic, or Force damage. | ||
- | The other hand more Sci-Fi guns will inflict Radiant, Necrotic, or Force damage. | + | |
+ | ^ Name ^ Damage ^ Properties ^ | ||
+ | | //Simple Weapons// | | | | ||
+ | | \_\_Pistol | 1d8 balistic | Ammunition (range 50/150), reload (5) | | ||
+ | | \_\_Laser Pistol | 1d10 radiant | Ammunition (range 40/120), reload (10) | | ||
+ | | \_\_Thermal Detonator | 3d6 force | Thrown (range 30/60), self-destruct, special | | ||
+ | | //Martial Weapons// | | | | ||
+ | | \_\_Rifle | 1d12 balistic | Ammunition (range 80/240), reload (8) | | ||
+ | | \_\_Antimatter Rifle | 2d8 necrotic | Ammunition (range 120/360), reload (2) | | ||
+ | | \_\_Plasma Rifle | 2d6 force | Ammunition (range 100/300), reload (6) | | ||
+ | |||
+ | **Thermal Detonator**. To use the Thermal Detonator you do a normal attack roll. If you hit, the target takes the damage and all creatures within 5 feet from it must succeed a DC 12 Dexerity Saving Throw or also take the same damage. If you miss, the target also may attempt the Saving Throw. | ||
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+ | ===== Armor ===== | ||
The design goal of the Sci-Fi armors is to make them better against Sci-Fi weapons, but still a decent choice against Fantasy. | The design goal of the Sci-Fi armors is to make them better against Sci-Fi weapons, but still a decent choice against Fantasy. | ||
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| //Light Armor// | | | | | | | //Light Armor// | | | | | | ||
| \_\_Heavy Coat | 10 + Dex | | | Resistance against Necrotic damage | | | \_\_Heavy Coat | 10 + Dex | | | Resistance against Necrotic damage | | ||
- | | \_\_Leather Jacket | 11 + Dex | | | | | + | | \_\_Leather Jacket | 12 + Dex | | | Advantage in Charisma (Persuasion) checks | |
| \_\_Kevlar-lined coat | 11 + Dex | | | Resistance against Balistic damage | | | \_\_Kevlar-lined coat | 11 + Dex | | | Resistance against Balistic damage | | ||
| \_\_Undercover vest | 11 + Dex | | | Resistance against Radiant and Balistic damage | | | \_\_Undercover vest | 11 + Dex | | | Resistance against Radiant and Balistic damage | | ||
+ | | //Medium Armor// | | | | | | ||
+ | | \_\_Concealable vest | 13 + Dex | | | Resistance against Balistic damage | | ||
+ | | \_\_Light-duty vest | 13 + Dex (Max 3)| | | Resistance against Necrotic damage | | ||
+ | | \_\_Tactical Vest | 14 + Dex (Max 2)| | Disadvantage | Resistance against Radiant and Balistic damage | | ||
+ | | //Heavy Armor// | | | | | | ||
+ | | \_\_Special response vest | 15 + Dex (Max 1) | Str 10 | Disadvantage | Resistance against Balistic and Necrotic damage | | ||
+ | | \_\_Land Warrior armor | 15 + Dex (Max 1) | Str 11 | Disadvantage | Resistance against Balistic, Necrotic, and Radiant damage | | ||
+ | | \_\_Forced Entry Unit | 16 + Dex (Max 2) | Str 15 | Disadvantage | Resistance against Balistic, Necrotic, and Radiant damage | |