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dnd:gonzo:classes [2018/12/17 22:08]
paolo_bolzoni Rethink Totem Warriors
dnd:gonzo:classes [2019/02/17 10:14] (current)
paolo_bolzoni [Barbarian] Ritual caster
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 ====== Barbarian ====== ====== Barbarian ======
  
 +Barbarians are a staple of Space Operas, the raw animal power of men is still strong even after conquering the stars.
 +
 +We re-fluff some subclasses to be more technological super soldiers, but when playing fantasy barbarians players are encouraged to imagine a "place of power" that is the origins of their powers, just like Gray Skull in He Man.
 +
 +**Rage**, you can enter a rage as a bonus action //or// as part of a Attack action.
 +
 +**Level 4**, in addition to any other powers you normally get you get //Ritual Caster// as bonus Feat even if you do not satisfy the prerequisites. However, if you do not satisfy the prerequisites you can select only the Druid list.
 ===== Ancestral Guardian ===== ===== Ancestral Guardian =====
  
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 ===== Battlerager ===== ===== Battlerager =====
  
-Battleragers are re-fluffed ​as Space Marines! That's why they basically cannot leave their armors. ​+Battleragers are refluffed ​as Space Marines! That's why they basically cannot leave their armors. ​
  
   * Racial limitation is removed   * Racial limitation is removed
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 ===== Totem Warrior ===== ===== Totem Warrior =====
  
-Totem Warrior Barbarians are very flexible, but among the five totems ​ofter many are kinda lackluster or simply pale in comparison of other choices.+Totem Warrior Barbarians are very flexible, but among the five totems ​often many are kinda lackluster or simply pale in comparison of other choices.
  
 A part of few mechanical touch ups, Totem Warrior Barbarians need no refluff. A part of few mechanical touch ups, Totem Warrior Barbarians need no refluff.
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 While you're raging and aren't wearing heavy armor, other creatures have disadvantage on opportunity attack rolls against you, and you can use the Dash action as a bonus action on your turn.  While you're raging and aren't wearing heavy armor, other creatures have disadvantage on opportunity attack rolls against you, and you can use the Dash action as a bonus action on your turn. 
 One per turn if you move at least 10 feet in a straight line immediately before making a melee weapon attack you gain a +5 bonus to the attack'​s damage roll. The spirit of the eagle makes you into a predator who can weave through the fray with ease and attack with deadly precision. ​ One per turn if you move at least 10 feet in a straight line immediately before making a melee weapon attack you gain a +5 bonus to the attack'​s damage roll. The spirit of the eagle makes you into a predator who can weave through the fray with ease and attack with deadly precision. ​
- 
- 
-== Wolf == 
-While you're raging, your friends have advantage on melee attack rolls against any creature within 5 feet of you that is hostile to you, and you have advantage on saving throws against being charmed or 
-frightened. The spirit of the wolf makes you a brave leader of hunters. 
- 
  
 == Elk == == Elk ==
 When raging and aren't wearing heavy armor, as a bonus action you can make an attack against a prone enemy. The spirit of the Elk gives you the power of stomping enemies. When raging and aren't wearing heavy armor, as a bonus action you can make an attack against a prone enemy. The spirit of the Elk gives you the power of stomping enemies.
- 
  
 == Tiger == == Tiger ==
 Once per turn when raging without wearing heavy armor, if you use your Attack action and move at least 10 feet in straight line, then one of your weapon melee attacks if hits, in addition of the usual effects, can also count as a Shove attempt. The spirit of the tiger gives the power of pouncing over your enemies. Once per turn when raging without wearing heavy armor, if you use your Attack action and move at least 10 feet in straight line, then one of your weapon melee attacks if hits, in addition of the usual effects, can also count as a Shove attempt. The spirit of the tiger gives the power of pouncing over your enemies.
 +
 +== Wolf ==
 +While you're raging, your friends have advantage on melee attack rolls against any creature within 5 feet of you that is hostile to you, and you have advantage on saving throws against being charmed or
 +frightened. The spirit of the wolf makes you a brave leader of hunters.
  
  
 === Aspect of the Beast === === Aspect of the Beast ===
  
-Pretty much //all// the choices ​are lackluster...+The aspects give you proficiency in two skills, if you are already proficent in the skill you get Expertise in that skillIf you have expertise already then the bonus is lost.
  
 == Bear == == Bear ==
-Push and more harder... and break items. //​Boring//​...+Athletics,​ 
 +Nature 
  
 == Eagle == == Eagle ==
-A weak version of Darkvision and long sights. //We can do better?//+Acrobatics,​ 
 +Investigation
  
-== Wolf == 
-You become a Ranger somewhat. //Quite situational,​ but perhaps cute?// 
  
 == Elk == == Elk ==
-Speed up //outside// fights. Again you become a Ranger somewhat. //This is a new definition of almost useless?//+Arcana, 
 +Survival 
  
 == Tiger == == Tiger ==
-Free Skills are nice. But the list is tiny and most players that actually like those skills probably have them already from character creation.+Religion, 
 +Stealth 
 + 
 + 
 +== Wolf == 
 +History, 
 +Perception
  
  
 === Totemic Attunement === === Totemic Attunement ===
  
-Those are fine.+Totemic attunements powers ​are unmodified. 
 + 
 + 
 +===== Zealot ===== 
 + 
 +Unmodified. 
dnd/gonzo/classes.1545084520.txt.gz · Last modified: 2018/12/17 22:08 by paolo_bolzoni