[[tes:morrowind|go to index]] ===== Related to textures ===== ==== Creating textures ==== The favorite texture format the ''.dds'' (DirectDraw Surface); it can be uncompressed or compressed with or without alpha. ==== Textures Names ==== Some part of the material texture are just free files: | X | diffuse | | X_n | normal | | X_nh | normal (rbg) + displacement (in the alpha channel) | | X_spec | specular | Other needs ''.nif'' model edit, the name is then freeform. But usually are called as the first column. | X_ao | detail map in the nif | | X_glow | glow map in the nif | ==== ImageMagick to create textures ==== Uncompressed: ''$ convert input.png -define 'dds:compression=none' output.dds'' Compressed without alpha: ''$ convert input.png -define 'dds:compression=dx1' output.dds'' Compressed with alpha: ''$ convert input.png -define 'dds:compression=dx5' output.dds'' To make the ''nh'' we need to combine normal and displacement, one can do: ''convert normal.png displacement.png -compose copy-opacity -composite 'dds:compression=dx5' output_nh.dds'' One has to be sure that ''displacement.png'' is grayscale mode without alpha channel.