[[start|Go back to index]] ====== Equipment ====== Equipment can be broadly split in //sci-fi// and //fantasy//. From the core manuals we have plenty of fantasy equipment, here we add sci-fi elements. ===== Weapon ===== //Balistic// is a new kind of damage, it is a specific kind of Percing damage that comes from kinetic weapons (like real world guns); this means that resistance to Balistic damage will not protect against Percing damage in general, but resitance against Percing also protects against Balistic. The other hand Sci-Fi guns will inflict Radiant, Necrotic, or Force damage. ^ Name ^ Damage ^ Properties ^ | //Simple Weapons// | | | | \_\_Pistol | 1d8 balistic | Ammunition (range 50/150), reload (5) | | \_\_Laser Pistol | 1d10 radiant | Ammunition (range 40/120), reload (10) | | \_\_Thermal Detonator | 3d6 force | Thrown (range 30/60), self-destruct, special | | //Martial Weapons// | | | | \_\_Rifle | 1d12 balistic | Ammunition (range 80/240), reload (8) | | \_\_Antimatter Rifle | 2d8 necrotic | Ammunition (range 120/360), reload (2) | | \_\_Plasma Rifle | 2d6 force | Ammunition (range 100/300), reload (6) | **Thermal Detonator**. To use the Thermal Detonator you do a normal attack roll. If you hit, the target takes the damage and all creatures within 5 feet from it must succeed a DC 12 Dexerity Saving Throw or also take the same damage. If you miss, the target also may attempt the Saving Throw. ===== Armor ===== The design goal of the Sci-Fi armors is to make them better against Sci-Fi weapons, but still a decent choice against Fantasy. ^ Armor ^ Armor Class ^ Strength ^ Stealth ^ Special ^ | //Light Armor// | | | | | | \_\_Heavy Coat | 10 + Dex | | | Resistance against Necrotic damage | | \_\_Leather Jacket | 12 + Dex | | | Advantage in Charisma (Persuasion) checks | | \_\_Kevlar-lined coat | 11 + Dex | | | Resistance against Balistic damage | | \_\_Undercover vest | 11 + Dex | | | Resistance against Radiant and Balistic damage | | //Medium Armor// | | | | | | \_\_Concealable vest | 13 + Dex | | | Resistance against Balistic damage | | \_\_Light-duty vest | 13 + Dex (Max 3)| | | Resistance against Necrotic damage | | \_\_Tactical Vest | 14 + Dex (Max 2)| | Disadvantage | Resistance against Radiant and Balistic damage | | //Heavy Armor// | | | | | | \_\_Special response vest | 15 + Dex (Max 1) | Str 10 | Disadvantage | Resistance against Balistic and Necrotic damage | | \_\_Land Warrior armor | 15 + Dex (Max 1) | Str 11 | Disadvantage | Resistance against Balistic, Necrotic, and Radiant damage | | \_\_Forced Entry Unit | 16 + Dex (Max 2) | Str 15 | Disadvantage | Resistance against Balistic, Necrotic, and Radiant damage |