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dnd:gonzo:rules [2018/12/16 21:19] paolo_bolzoni Put more clear skill names |
dnd:gonzo:rules [2018/12/16 21:46] (current) paolo_bolzoni [Armor] |
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| Just like fighting monsters non-stops does not give long term problems to characters we take lots of artistic licences because it is meant to be //fun//. | Just like fighting monsters non-stops does not give long term problems to characters we take lots of artistic licences because it is meant to be //fun//. | ||
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| + | ====== Armor ====== | ||
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| + | Sci-Fi and Fantasy often differs in term of Armor. In a "tipical fantasy inn" you can easily find a fighter in full plate and nobody beats an eye. Instead in Sci-Fi it would be extremely weird that a bunch of soldiers enter a bar in heavy bulletproof vests. | ||
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| + | To compensate and help classes that depend on armors, we use this variant rule: | ||
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| + | * Without armor or a shield, your character's AC equals 8 + his or her Proficency Bonus + his or her Dexterity modifier | ||
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| + | As usual if you have multiple ways to compute your base Armor Class, you take the highest. | ||