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cs:dfu [2026/10/06 15:31] paolo_bolzoni Getting started |
cs:dfu [2026/10/14 08:54] (current) paolo_bolzoni script and mods |
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| - Advances, Enhancements, Enable Game Console | - Advances, Enhancements, Enable Game Console | ||
| + | ====== Starting Script ====== | ||
| + | - Create a script to ensure to have the ''TERM'' env variable set to ''dumb'' | ||
| + | <code> | ||
| + | #!/bin/bash | ||
| + | cd ~/games/daggerfall-unity/engine | ||
| + | TERM=dumb exec ./DaggerfallUnity.x86_64 "$@" | ||
| + | </code> | ||
| + | |||
| + | Without it several mods will fail to work because of a Mono bug and the log will be littered of errors like: | ||
| + | <code> | ||
| + | [Error] [name of the mod] <b>Compilation Error </b>: The type initializer for 'System.Console' threw an exception. | ||
| + | at line#0 column#0 | ||
| + | </code> | ||
| + | |||
| + | ====== Mods ===== | ||
| + | |||
| + | The [[https://www.nexusmods.com/daggerfallunity/mods/1408|Champion Classes]] mod has good starting classes and in the bottom of the page a list of suggested mods. | ||
| + | |||
| + | Download the mods in different directories (one per section is fine) and in each directory you can create a ''tmp'' directory and from it execute ''7z x ..'' and with a bit of luck the resulting data can copied in ''DaggerfallUnity_Data/StreamingAssets'' . Of course double check before copying. | ||