This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | Next revision Both sides next revision | ||
dnd:gonzo:rules [2018/12/11 22:48] paolo_bolzoni |
dnd:gonzo:rules [2018/12/16 21:19] paolo_bolzoni Put more clear skill names |
||
---|---|---|---|
Line 21: | Line 21: | ||
**Intelligence** | **Intelligence** | ||
- | * <del>Religion</del>Technofaith | + | * <del>Arcana</del> Magic |
+ | * <del>Religion</del> Technofaith | ||
- | Religion now includes also Science and technology. So understanding a mysterious clockwork would be Knowledge Religion. | + | Religion now includes also Science and technology. So understanding a mysterious clockwork would be Knowledge Religion. Arcana is renamed "Magic" to make more clear that is about "lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes." |
**Wisdom** | **Wisdom** | ||
- | * <del>Animal</del>Handling | + | * <del>Animal Handling</del> Animals & AI Handling |
- | * <del>Medicine</del>Mechanics | + | * <del>Medicine</del> Medicine & Mechanics |
"Animal" is now in a extended sense, constructs with AI can be considered animals and to try to handle them use the same skill. | "Animal" is now in a extended sense, constructs with AI can be considered animals and to try to handle them use the same skill. |