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dnd:gonzo:rules

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dnd:gonzo:rules [2018/12/11 22:48]
paolo_bolzoni
dnd:gonzo:rules [2018/12/16 21:19]
paolo_bolzoni Put more clear skill names
Line 21: Line 21:
  
 **Intelligence** **Intelligence**
-  * <​del>​Religion</​del>​Technofaith+  ​* <​del>​Arcana</​del>​ Magic 
 +  ​* <​del>​Religion</​del>​ Technofaith
  
-Religion now includes also Science and technology. So understanding a mysterious clockwork would be Knowledge Religion.+Religion now includes also Science and technology. So understanding a mysterious clockwork would be Knowledge Religion. ​Arcana is renamed "​Magic"​ to make more clear that is about "lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes."​
  
  
 **Wisdom** **Wisdom**
-  * <​del>​Animal</​del>​Handling +  * <​del>​Animal ​Handling</​del> ​Animals & AI Handling 
-  * <​del>​Medicine</​del>​Mechanics+  * <​del>​Medicine</​del> ​Medicine & Mechanics
  
 "​Animal"​ is now in a extended sense, constructs with AI can be considered animals and to try to handle them use the same skill. "​Animal"​ is now in a extended sense, constructs with AI can be considered animals and to try to handle them use the same skill.
dnd/gonzo/rules.txt · Last modified: 2018/12/16 21:46 by paolo_bolzoni